Friday, October 17, 2014

Kinect Rush: A Disney Pixar Adventure is more a pleasant foray into Disney in video games that use


Kinect Rush: A Disney Pixar Adventure is more a pleasant foray into Disney in video games that use the peripheral movement of the Xbox 360 a bit in line with what they did with Kinect Disneyland Adventures, but this time with adventures taken directly from the animated works of Pixar , The Incredibles, Ratatouille, Up, Cars and Toy Story. It is a game aimed at a younger audience, but it can easily be the most fun for adults and so it ends up being competent as "family game". Suffers from some of the typical frustrations of motion control, but offers five distinct and with enough variety of gameplay worlds.
The first thing we have to do before entering the Pixar theme park, is to create our avatar using the Kinect. It's funny because after taking our picture, the game builds a small animated version for each of the themes portrayed in the game, we toy rat us, we explorer, we drive, and we finally superhero. The park is divided into five Pixar representative segments of each of the films, where we can find a series of missions amigos de goku that provide after several chapters as we play.
As in most games designed specifically for Kinect, these missions are basically sets of mini games, structured to look like a unique adventure. There are independent segments that tell a story in each of the levels, but then we also have some cutscenes that try to fit our "walk in the park" more generally. amigos de goku Are generic events in which we make new friends and aligned in challenges with other children in the park, nothing particularly cohesive.
This section type "Hub" which portrays a park Pixar is in excellent aspect. Not only the areas dedicated to each topic, but also the surrounding area, the grass, the balloons, the paths, the other people walking, all in a lively but frankly nice style. Unfortunately there are no major reasons for exploration and interaction in the park, so the action in the "Hub" boils down to just jump adventure in adventure. Still, prepare to spend a long time here if you want to complete all chapters in all missions.
The most immediate problem I had with Kinect Rush, cross indeed many of controlled amigos de goku motion sensor, navigation factor comes from the titles. Most of the action in the game requires the control of characters in full 3D environments, and in my opinion, the gameplay mechanics that require bodily action as diverting, jump, catch or shoot, are fun, but having to wave your arms indefinitely just to go from site A to site B is simply frustrating.
From the standpoint of the design is up to something strange, in general the missions are quite physically demanding, scenarios always have many obstacles, amigos de goku we are always amigos de goku jumping, balancing, swim, climb, slide, grab and throw objects, all while we run the level usually at high speed. After a day of work twenty minutes and are tidy. I imagine that for a child is not the same story, but even so, it seems to me an excellent candidate for "Vicky" there home.
To alleviate the problems of navigation, the levels are always quite large and with several different paths to choose from. The game still does everything possible to fit in with the goals, when we will be at high speed with a vehicle of cars, or slide down an ice rink as a superhero. Additionally there is always an arrow indicating the direction to take or object to use, and if caught in a particular challenge long, the game asks you if you want to get ahead this challenge.
The action during missions as I mentioned is quite varied, as are the environments themselves amigos de goku each theme. Or are we to flee in the middle of a kitchen like a rat, or seek piles around amigos de goku the yard like a toy, or to fight a giant robot as a superhero. The missions support a cooperative mode that adds value to the gameplay, amigos de goku to introduce some mechanics that require teamwork to overcome. And it must also be noted that during the adventures we have the opportunity to play alongside some famous figures from the movies, if Buzz Lightyear or Lightning McQueen just to give two examples.
As we race and turning away and jumped over a series of obstacles, we have to pick up some yellow coins scattered a bit everywhere in the scenarios. The scoring system assigns a medal game at the end of each level according to the number of coins that we can amass during the mission, and the speed with which the finish. With this score you unlock new chapters for the missions, and believe me, get the gold medal can be a task

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